|“||I believe this makes you lightweight champion of North America.||”|
A Set-Up[edit | edit source]
Phileas Fogg and Passepartout hear of the presence of Birmingham-born boxing champion Charlie Sullivan aboard the Piedmont Air-Line. A few hours later, Fogg approaches Passepartout with a preposition: holding a boxing match between him and Sullivan, with a hefty bet placed on his victory. Passepartout can hastily retreat or unbutton his sleeves and head for an impromptu boxing ring Fogg already has prepared...
The Match![edit | edit source]
The game becomes a turn-based textual combat system for the duration of the boxing match. Each 'turn', the player can choose one of three options; block, jab, or punch. Similarly, Charlie will pick one of these moves.
The player must pick the move that works best against Charlie, given that:
- Block is most effective against Punch
- Jab is most effective against Block
- Punch is most effective against Jab (but the physical exertion means the player unable to swing a Punch again for one move)
During the fight, small markers within the prose give hints concerning Charlie's next move. If Charlie's arms tense up, for example, he is about to block, or if his shoulder's roll back he is most likely about to jab. Additionally, Fogg will call out his predictions from ringside saying "He's winding up for a punch" or "Now's your chance!"
Note that since the opponent is an established professional boxer while Passepartout is the 10-minute apprentice of a boxing school alumni, Sullivan can use fewer punches to take him down compared to what Passepartout needs to take him down.
The Verdict[edit | edit source]
Upon defeating Charlie, Passepartout will win £2000 (as well as Fogg's utmost respect, a legion of new fans and an unofficial boxing title), while losing it makes the pair lose £1000.
Trivia[edit | edit source]
- The boxing combat system bares a stark resemblance to that of the Inkle game series Sorcery!